Tuesday 22 October 2013

Game 4 -,Pont de Mouette

A lengthy period has elapsed since my last blog. Lets just call it real life !
The next game is called Pont de Mouette and it is scheduled for this coming Friday. The last few days have seen frantic exchanges of emails and new information being disseminated piecemeal by Ted.
I will post pictures of the new gaming table that Ted has built (which includes a 9 inch cliff face) as soon as I wrest the iPad from my daughter Ver 1.3  Impressive is an understatement, but more of that anon.
In terms of date and time Pont de Mouette is to be gamed simultaneously with Game 4 which is a covert mission into a Chateau.
For practical reasons we cant obviously run both games at once but this scenario has the ability to influence the Chateau game.
Situation
Whilst agents and Commando's infiltrate the Chateau a plan has been created by Allied Command  to neutralise the Bunker Complex on top of the cliffs at the Pont de Mouette.
The bunker complex sits close to the cliff face with seaward facing defences. Inland a smaller bunker protects access to he complex via a road that passes through a ford.
Information on numbers disposition and troop quality of the defenders are limited at this time (My Maquis spies have not yet returned).
Intention
It is intended to hold the Defenders within the confines of the bunker complex and to prevent them from reinforcing the Chateau.
Method
This will be a Combined Operation using Air, Land and Sea.
1) A Glider force including some heavier equipment will land, meet their Maquis guides and then travel overland to intercept any units leaving the Bunker and support the assault.
2) A seabourne  assault led by Kayaks from the Royal Marine Boom Patrol Detachment (RMBPD) will land on the beach at the bottom of the cliffs seaward of the bunker, clear the beach and facilitate a strike team of RM Commandos who will then scale the cliffs and assault the bunker.
3) Concurrently a force of paratroops will be dropped on top of the bunker and will assault it in conjunction with their RM comrades.
Three operations all timed to concide with a 4am start time - what could go wrong ..... Clearly the chief planning officer is in line for Chairmanship of the Guild of Village Idiots!
That being said Craig has the Para's , I have the Royal Marines and Jo has the Germans.
Cue feverish planning.....
This scenario is Bruneval meets Eben Emael meets Op Frankton meets The Dirty Dozen. I only hope that Ted misses the Tiger Tanks from Kellys Heroes

No comments:

Post a Comment